FWIW, I created a simple test scene and discovered that there is a better way(?) to connect an instance to the pfxToonShape: Connect instanceTransform.worldMatrix[0] to the pfxToonShape.inputSurface[X].inputWorldMatrix and connect the shape node.outMesh to pfxToonShape.inputSurface[X].surface In fact, it doesn't appear that by default, the shapeNode contains a worldMatrix[] attr for each instance.
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