FWIW, I created a simple test scene and discovered that there is a better 
way(?) to connect an instance to the pfxToonShape:
Connect
instanceTransform.worldMatrix[0] to the 
pfxToonShape.inputSurface[X].inputWorldMatrix
and connect the
shape node.outMesh to pfxToonShape.inputSurface[X].surface
In fact, it doesn't appear that by default, the shapeNode contains a 
worldMatrix[] attr for each instance.

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].


Reply via email to