Hi, 

I have few shaders that are applied on the objects only for particular layer.
I am creating layer overrides over mental ray attributes(material shader and 
shadow shader) of Shading engine node.

Which making maya to crash.

Dig deep, i came across that shading engine which i created through script with 
the custom shaders creating the problem.

That is, 
if i create shading engine node through command cmds.sets(renderable=True, 
nosurfaceShader=True, empty=True), and try to give a layer override on mental 
ray attributes, maya(2013) crashes.

whereas, if i create shading engine through cmds.shadingNode('shadineEngine', 
asUtility=True) or createNode('shadingEngine'), the layer overrides works, but 
then the assignments doesn't happen  on the objects by command 
cmds.sets(object, e=True, fe=shadingEngineName) and results into an error 
saying(Error while parsing arguments).

Kidly Help.

Thanks

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