1)
I ran into a wierd problem in maya 2013. (maya2012 seems to be fine)

if you grab any polygon object and run:

for x in range(0, 10):
    print  pm.selected()[0].getUVAtPoint(1)

I seem to get on average a
75% chance of getting [0.0, 0.0]
and 25% of the time the correct result.

I've tested this on several machines. Now I presume this is a bug somewhere
in pymel.

2)
Does anyone know of another way of getting the vertex Coordinates in a
reliable way?!

Thanks!
Jan

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