import maya.cmds as cmd
specific_nodes = cmd.ls(et='objectSet')

That command would list all objectSets in the scene and it would do so very 
quickly compared to the time it would take to do this in a scene with hundreds 
of thousands of nodes: (psuedo-code)

specific_nodes = []
for node in cmd.ls():
    if isinstance(node, objectSet):
        specific_nodes.append(node)

So, the question. Is there a way to "tag" or otherwise specify that certain 
nodes are different that would allow such a quick search to take place? Other 
than creating a new nodetype via the api.

Best,
Marcus

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