I'm trying to develop a script for oragami.

I have a few method in the works. It's a pretty difficult problem. I'm not sure 
if anyone else has tacked the problem or knows some steps that might help.

this is my reference for basic functionality:
https://vimeo.com/36969599

This is pretty good functionality.  It really only works well on quads though 
and with right angle faces.  If you try to do this on a sphere it has some 
problems due to the irregular polygons.

for Maya I was thinking of using Joints.  I have a script to extract Faces and 
Query the worldspace transforms this should work for orienting joint chain.

The one major problem I am having is finding a way to Query the fold path.  to 
choose the edge where the fold will happen.  Finding the center of the face to 
fold is easy, but finding the connected edges or edges along a path I'm coming 
up stumped.  

I think it comes down to tell how to automatically detect a shared edge between 
tow poly objects.  any clues how I might do that?

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