I'm trying to develop a script for oragami. I have a few method in the works. It's a pretty difficult problem. I'm not sure if anyone else has tacked the problem or knows some steps that might help.
this is my reference for basic functionality: https://vimeo.com/36969599 This is pretty good functionality. It really only works well on quads though and with right angle faces. If you try to do this on a sphere it has some problems due to the irregular polygons. for Maya I was thinking of using Joints. I have a script to extract Faces and Query the worldspace transforms this should work for orienting joint chain. The one major problem I am having is finding a way to Query the fold path. to choose the edge where the fold will happen. Finding the center of the face to fold is easy, but finding the connected edges or edges along a path I'm coming up stumped. I think it comes down to tell how to automatically detect a shared edge between tow poly objects. any clues how I might do that? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To post to this group, send email to python_inside_maya@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
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