Well, I mean Justin [?]

2013/3/9 郭金锋 <[email protected]>

> Cool! Thanks a lot![?] BTW, I‘ve watched a couple of your video tutorials,
> they are very helpful! Looking forward to your new tutorials!
>
> 2013/3/9 <[email protected]>
>
>   Today's Topic Summary
>>
>> Group: http://groups.google.com/group/python_inside_maya/topics
>>
>>    - Maya API tuts <#13d4ce84c0e80c52_13d4b743afbef623_group_thread_0>[4 
>> Updates]
>>    - Digest for [email protected] - 16 Messages in 6
>>    Topics <#13d4ce84c0e80c52_13d4b743afbef623_group_thread_1> [2 Updates]
>>    - Draw bezier curve in 
>> qt<#13d4ce84c0e80c52_13d4b743afbef623_group_thread_2>[5 Updates]
>>
>>   Maya API 
>> tuts<http://groups.google.com/group/python_inside_maya/t/ecb0d685d275c8c7>
>>
>>    Ricardo Viana <[email protected]> Mar 08 09:59AM
>>
>>    Hi guys. I come from art background and slowly been learning python
>>    on my
>>    own so I can write my own tools.
>>
>>    I know some things now with simple scripts . But I wanted to step up
>>    writing plugins.
>>    The thing is I kinda bumped into a wall. I can't understand the API
>>    docs .
>>    Does anyone know of a good intro tut to translating it? As I
>>    mentioned I
>>    know close to nothing about c++. Can someone point me a direction?
>>
>>    Thanks in advance
>>    Cheers
>>    Ricardo
>>
>>
>>
>>
>>    Panupat Chongstitwattana <[email protected]> Mar 08 05:11PM +0700
>>
>>    Chad has an intro tutorial which is pretty recent.
>>
>>    http://www.youtube.com/watch?v=7Uya-I9T2iM
>>    http://www.chadvernon.com/blog/resources/maya-api-programming/
>>
>>
>>
>>
>>
>>
>>
>>    Ricardo Viana <[email protected]> Mar 08 11:37AM
>>
>>    Thanks. Very helpful.
>>    Cheers
>>    r
>>    Ric
>>
>>    On Friday, March 8, 2013, Panupat Chongstitwattana wrote:
>>
>>
>>
>>
>>
>>    Dorian FEVRIER <[email protected]> Mar 08 01:16PM
>>
>>    I've done some english translation of my Maya Python API tutorials:
>>
>>    http://www.fevrierdorian.com/blog/tag/api
>>
>>
>>
>>
>>    ________________________________
>>    De : Ricardo Viana <[email protected]>
>>    À : "[email protected]" <
>>    [email protected]>
>>    Envoyé le : Vendredi 8 mars 2013 12h37
>>    Objet : [Maya-Python] Re: Maya API tuts
>>
>>
>>    Thanks. Very helpful.
>>    Cheers
>>    r
>>    Ric
>>
>>    On Friday, March 8, 2013, Panupat Chongstitwattana wrote:
>>
>>    Chad has an intro tutorial which is pretty recent.
>>    >>The thing is I kinda bumped into a wall. I can't understand the API
>>    docs . Does anyone know of a good intro tut to translating it? As I
>>    mentioned I know close to nothing about c++. Can someone point me a
>>    direction?
>>
>>    >>Thanks in advance
>>    >>CheersRicardo
>>    --
>>
>>    --
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>>
>>
>>   Digest for [email protected] - 16 Messages in 6
>> Topics<http://groups.google.com/group/python_inside_maya/t/b45436cebf3ef181>
>>
>>    郭金锋 <[email protected]> Mar 08 03:20PM +0800
>>
>>    Hi guys,
>>    Since Maya has introduced Python API 2.0, but not having all classes
>>    in
>>    1.0, is there any tips for starters to manage well between 1.0 and
>>    2.0?
>>    e.g. Is it always better to import maya.api.*** when possible?
>>    Is there any syntax difference when using same classes in between
>>    using 1.0
>>    and 2.0?
>>
>>
>>
>>
>>    Justin Israel <[email protected]> Mar 08 09:32PM +1300
>>
>>    The Maya Python Api 2.0 doc has a list of notes detailing the
>>    differences:
>>
>>    
>> http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/python-api/index.html
>>
>>    The main syntax differences would be where they use return types
>>    instead of pointer/reference parameters, and python attributes instead of
>>    getter/setters
>>
>>    If you need to use both, because of the lack of completeness in the
>>    2.0 package, it would be good to keep them imported to distinct 
>> namespaces,
>>    to avoid mixing objects:
>>
>>    import maya.api.OpenMaya as om2 # or something like this
>>
>>
>>
>>
>>    On Mar 8, 2013, at 8:20 PM, 郭金锋 wrote:
>>
>>
>>
>>
>>   Draw bezier curve in 
>> qt<http://groups.google.com/group/python_inside_maya/t/a081c2f04758d5b>
>>
>>    illunara <[email protected]> Mar 07 07:44PM -0800
>>
>>    Hi everybody
>>    How can i draw a bezier curve in QT?, is QPainterPath the one i need?
>>    Also, can i use a SVG file as a QRect?
>>
>>    Thanks
>>
>>
>>
>>
>>    Justin Israel <[email protected]> Mar 08 05:03PM +1300
>>
>>    Ya, QPainterPath provides "cubicTo":
>>    http://qt-project.org/doc/qt-4.8/qpainterpath.html#cubicTo
>>    "Adds a cubic Bezier curve between the current position and the given
>>    *
>>    endPoint* using the control points specified by *c1*, and*c2*."
>>
>>    What do you mean by using an SVG as a QRect? Do you meant to get a
>>    bounding
>>    box from it?
>>
>>
>>
>>
>>
>>
>>    Tuan Nguyen <[email protected]> Mar 08 11:29AM +0700
>>
>>    Ah, yes, sorry Justin, i mean bounding box.
>>
>>
>>
>>
>>
>>
>>    Justin Israel <[email protected]> Mar 08 05:56PM +1300
>>
>>    QSvgRenderer has a boundsOnElement() method which gives you the
>>    bounding
>>    box of a specific element in an svg file:
>>    http://qt-project.org/doc/qt-4.8/qsvgrenderer.html#boundsOnElement
>>
>>
>>
>>
>>
>>
>>    Tuan Nguyen <[email protected]> Mar 08 12:11PM +0700
>>
>>    Oh, it returns an QRectF, so we can use it later. As always, thank
>>    Justin XD
>>
>>
>>
>>
>>
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>>
>>
>
>
>
> --
> 大连理工大学 郭金锋
> Jerry King, DUT, China
>



-- 
大连理工大学 郭金锋
Jerry King, DUT, China

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