They probably use internal Maya mimetypes the same way the outliner does, with pointers and stuff that don't make sense to anyone on the outside. So your drops aren't satisfying their mimetypes.
On Mar 15, 2013, at 4:56 PM, Paul Winex wrote: > I tried to do it many times in many ways. Maya ignores my drag. If you have a > working code, please show it! What data should be placed in qdrag? > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
