On Sunday, March 24, 2013 11:30:02 PM UTC-4, Geoffrey Beatty wrote:
> I’m working on a 3D drawing project (I've got another post here 
> <https://groups.google.com/d/msg/python_inside_maya/3dLW0YEmf3U/lMswCVZuKjkJ>)
>  and I’d really like to select and apply various paint effects brushes to 
> existing nurbs curves. There are a few commands in the Maya Python reference, 
> but they seem to deal with querying the existing strokes, changing the 
> display type, etc. I’d like the ability to call specific brushes and apply 
> them to the existing curves. Any idea on how this might be accomplished? Not 
> getting any traction in the Autodesk forums.

It seems that the only thing I can do now is to embed the entire mel script 
description of the brush into my python using mel.eval(). Not very elegant, but 
it works.

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to