Hi everyone!

I'm trying to build a gui for an asset-browser for maya. Im using pyqt and 
trying to learn how models and qListviews work. Now I have come to the loading 
of thumbnails which is a bit troublesome.
I have something that works like this:
- A list of files, in this case just thumbnail paths.
- I then put these paths into a custom object class which stores all my data in 
a hierarchical tree structure.
- I then put this nodeTree into a QAbstractItemModel and using the 
DecorationRole to display my thumbnails in the connected qListview.
 
The problem is that I load these images from a network location so this process 
of populating the thumbnails in the listview takes awhile. I also scale my 
thumbnails which also takes a fair amount of time.

To speed thing up I decided to have a look at QThread.
So instead of loading and manipulating my images in the decorationRole I do so 
in a separate thread. I then pass the finished loaded and scaled image as a 
qImage into my hierarchical tree structure. As the nodeTree updates the model 
gets updated and my decorationRole catches my newly created qImages and 
displays them.

So everything works fine, the thumbnails loads quick and everything updates as 
expected. 
The only problem I have is that Maya allocates almost 500mb of memory when all 
thumbnails are loaded, there are like 100 of them for now. I can live with that 
memory footprint but what I'm more concerned with is that it doesn't release 
this memory when I close my window. And if I run my script again and open a new 
window I get another 500mb allocated. For every time I start my application it 
increases the ram-usage by roughly the same amount. 

How can I make maya release all objects and thumbnails from memory when I close 
my script? Is this a memory leak or is the this behaviour expected?

If you have any clue of whats going on or what to do it would be highly 
appreciated!

thanks
/Erik
 

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