Strange one, the difference may between your application launcher environment 
settings and the filetype associations, as in when you open Maya you may be 
going through a "wrapper" that sets the location of the plugins and such and 
potentially when you are clicking Maya files directly it's loading up a "dry" 
Maya environment without the plugin locations.
  Just a thought, hope this helps but as far as I know the header inside a Maya 
scene file contains a series of "requires" lines which loads up the listed 
plugins before going through building/loading the scene itself so it shouldn't 
skip loading any plugins and list the nodes as unknown unless Maya simply can't 
find the plugins.
  If that's the case then the solution is as easy as set your filetype 
association to launch the "wrapper" rather than the installation binary.  No 
idea how to do that in python though but one way to work around this would be 
to place a scriptNode inside those scenes which explicitly sets the path to 
those  plugins in question and loads them, but that's kind of going the back 
way about it :)

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