if I provide only 1 int pointer for the argument it returns the first vertex back and doesn't error out. But I'm not sure how to get the other two
On Mon, May 20, 2013 at 9:29 AM, Nick Burkard <[email protected]>wrote: > I'm trying to use fnMesh's getPolygonTriangleVertices. However the > vertexList argument requires an array of 3 ints. I've tried Int3Ptr or a > list of 3 Int pointers but no dice. Any clue how to get this to work? > > > http://download.autodesk.com/us/maya/2010help/API/class_m_fn_mesh.html#ff98583fc2dfb8967cf81f4ae040d663 > > Thanks, > Nick > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
