Ok, figured it out :). It looks like the wonderful Maya not updating
itself bug struck again :). I just had to force a scene update. On
that note, the best option I've found to achieve this that I've found is
as follows:
import maya.cmds as cmds
cmds.setToolTo("moveSuperContext")
nodes = cmds.ls()
for node in nodes:
cmds.select(node, replace=True)
cmds.select(clear=True)
cmds.setToolTo("selectSuperContext")
Does anyone know a better way to approach this?
On 7/22/2013 8:44 PM, Joe Weidenbach wrote:
Hello All,
I'm trying to get a character loader functional, that will load
separate rigs (control rig and envelope rig) into the scene and
connect them. So far, everything in my tool is working except the
actual referencing. Somehow, when I do it through code, the IK chains
and who knows what else (I really haven't tested beyond the IK
Chains--Spline IK works fine, just not regular IK. I assume that if I
can get this first part fixed, the rest will work as well).
The weird part is this. If I load both files manually (through the
file menu->create reference) everything works flawlessly. My rigs come
in and everything connects up if I run that part of my script. If,
however, I do it through code, no more IK on my control rig. Through
code, if I load just one rig, everything works as well, and I can then
manually load the envelope rig, followed by connecting with code,
which again works. It seems to be the moment that I tell the code to
load both rigs that it breaks. Here's the relevant code:
charName =
self.availableCharacters[cmds.optionMenu(self.UIElements["charSelect"], query=True,
select=True) - 1]["characterName"]
cRigPath =
self.availableCRigs[cmds.optionMenu(self.UIElements["crSelect"],
query=True, select=True) - 1]["rigPath"]
eRigPath =
self.availableERigs[cmds.optionMenu(self.UIElements["erSelect"],
query=True, select=True) - 1]["rigPath"]
# Create the base node and namespace
cmds.namespace(set=":")
if not cmds.namespace(exists=":{0}".format(charName)):
cmds.namespace(add=charName)
cmds.namespace(set=charName)
masterNode = cmds.group(empty=True, name="Master")
# Reference in the control rig and place it under the master node
cmds.file("{0}/{1}".format(self.projectData.characterPath,
cRigPath), loadReferenceDepth="all", reference=True,
namespace="{0}_CR".format(charName))
crNode = cmds.ls("{0}:{0}_CR:*".format(charName),
assemblies=True)[0]
crNode = cmds.parent(crNode, masterNode)[0]
crNodeShortName = crNode.rpartition(":")[2]
crScaleAllNode = "{0}|{1}:{1}_CR:scaleAllGRP".format(crNode,
charName)
## Reference in the envelope rig and place it under the master
node
cmds.file("{0}/{1}".format(self.projectData.characterPath,
eRigPath), loadReferenceDepth="all", reference=True,
namespace="{0}_ER".format(charName))
erNode = cmds.ls("{0}:{0}_ER:*".format(charName),
assemblies=True)[0]
erNode = cmds.parent(erNode, masterNode)[0]
erScaleAllNode = "{0}|{1}:{1}_ER:scaleAllGRP".format(erNode,
charName)
(keep in mind that I've got several external vars from another
class--setting the path directly should work fine)
I even tried putting a 5 second sleep between loads, and no dice. The
behavior seems to hold when I use the MEL equivalent commands as
well. I'm a bit stumped on this one. I'm not sure if it's something
in my rig or not, but that possibility would seem to be eliminated by
the fact that it works as intended when I load it manually. I guess
I'm just wondering if I'm missing something.
Thanks in advance,
Joe
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