Hi there,

Good day!

The other day a co-worker of mine asked me to write a script to quick color 
controllers(nurbsCurve), and I first did that in following way(no internet 
access in my company thus no pasted codes here :P):
1 enable the curve's(transform node) overRide color, then make the override 
color attr keyable
2 if there is any display layer connected with the curve, break the override 
color attr connection
3 pick one color and delete other previous keys in this attr
I created several curves with hierarchy and repeating node names under 
different hierarchies(I don't know why I see this so often, but there are just 
repeating dag names in lots of scenes...), and it worked.
BUT... when I tried this tiny function in a rigged character, it just didn't 
work on all of them. Some of the curves had colors in the first place, and I 
could not change them even by hand...though others worked well with the 
script...
Could some one please help me ? Is there any other way to color a curve? And if 
I missed some in the previous way, do please point out:)

Thanks!

Jerry

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