Make sure you are compiling in Release mode and not Debug mode. Debug mode keeps dependencies on the Visual Studio runtime. Debug mode sets a project setting called Multithreaded Debug dll or something similar.
On Wednesday, August 7, 2013 7:05:07 PM UTC-7, 郭金锋 wrote: > Hey there, > Good day! Guess it's good night for most of you guys. > I have built a plugin using C++, I can load it on my machine, and it > functions well. But when I sent it to my coworkers, they just can't load it. > //Error: file: C:/.../Maya2013/scripts/others/pluginWin.mel line 665: The > specified module could not be found(...) > I know this is a python forum, but surly you guys know a lot about C++ API as > well right? :) > I have reinstalled vcredist for them, so... > And it's a Maya simple command.... > Thanks, > Jerry -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
