I was never aware of this issue as I've never used referenced pipelines in that way. But it seems to me that this method "deformerAfterObjectSetMod " could be called as a post reference callback. You should be able to look at the reference edits or failing that the connections and determine a deformation node. Once you have that it's just a case of looking up and down the connections to find the original shape and the deformation shape. Nothing would be name based in this instance.
On Sun, Sep 8, 2013 at 4:33 AM, DayDreamer <[email protected]>wrote: > Nice links ..... bt i always prefer not to go by naming of the nodes..... > n have some concrete validations. > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > -- *David Moulder* Technical Animator / Artist [email protected] *Professional Profile <http://uk.linkedin.com/pub/david-moulder/1/b12/b5a>* Mobile: +44 (0)7814033242 See who we know in common<http://www.linkedin.com/e/wwk/5748982/?hs=false&tok=3tztwkse1silw1>Want a signature like this?<http://www.linkedin.com/e/sig/5748982/?hs=false&tok=3pwLU9-mBsilw1> -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
