Is your application running queries against the data, or simply
retrieving a payload of rig data for a given key?
On Tue, Sep 17, 2013 at 4:09 PM, Joe Weidenbach
<[email protected] <mailto:[email protected]>> wrote:
John,
Are there any other decent cross-platform embedded
solutions? In my case, this is a distributed project, so
it's all single user, and they're only reading the
database--the TD's (me mostly) load it up with rig data for
loading the characters on the animation end, and the
animators just install the tool, load the project, and use
the tool to load the characters. In a production situation,
I'd go MySQL in a heartbeat, but I don't know of any other
reliable options for this scenario.
What other options would you suggest?
Thanks,
Joe
On 9/16/2013 9:24 AM, John Patrick wrote:
I'd advise strongly against this. There is a worse problem
than performance that you'll encounter eventually -
concurrent writes can corrupt the database.
Like Justin mentioned, sqlite uses a file-locking mechanism
to control concurrent writes, which seems to work 99.9% of
the time. The time it doesn't will corrupt your database.
I've seen it happen.
IMO, sqlite is great for storing single-user application
data and as a test database, but if you're intending to
store critical data that will be written to by multiple
machines over a network, I would bite the bullet with
PostgreSQL, MySQL, etc.
On Sun, Sep 15, 2013 at 8:55 PM, Joe Weidenbach
<[email protected] <mailto:[email protected]>> wrote:
That's for 2012+ by the way.
On 9/15/2013 8:49 PM, Jay Goodman wrote:
Are you planning to connect to the DB from within
maya? There are (or were) issues with maya and
sqlite: from the dll not being included with the
maya install to memory access issues. I thought I
read this was fixed as of 2012, but I'm stuck on
2009, and haven't verified.
If anyone has resolved the memory access issues
(which are very rare and random)--I would be
interested in that solution.
thanks
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