If I understand what you're asking for, in C++, you could take the vertex
id and use MItMeshVertex::getConnectedEdges...then given all the connected
edge id's you could use MFnMesh::getEdgeVertices for each vertex...then
look at the two vertices for that edge and grab the one that isn't the id
that you started with.

If that sounds like what you need then I'm sure there's Python access to
all of that.


On Wed, Oct 2, 2013 at 7:44 AM, DayDreamer <[email protected]>wrote:

> How to find adjacent veritces of a particular vertex in a face using Maya
> Api.
>
> Thanks
>
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