If I understand what you're asking for, in C++, you could take the vertex id and use MItMeshVertex::getConnectedEdges...then given all the connected edge id's you could use MFnMesh::getEdgeVertices for each vertex...then look at the two vertices for that edge and grab the one that isn't the id that you started with.
If that sounds like what you need then I'm sure there's Python access to all of that. On Wed, Oct 2, 2013 at 7:44 AM, DayDreamer <[email protected]>wrote: > How to find adjacent veritces of a particular vertex in a face using Maya > Api. > > Thanks > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/8d6a74ea-197c-468c-b30a-55067fc0821a%40googlegroups.com > . > For more options, visit https://groups.google.com/groups/opt_out. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CALKD2Wrh0Oat4cE9Fu%3DW2_D6WmCrfgbbBTMajZGQB7s_HDPUPQ%40mail.gmail.com. For more options, visit https://groups.google.com/groups/opt_out.
