This is always a tough one trying to integrate the art people, and forcing them 
use different open and release functions, not just technically ;)

You could look at the blur studio tools they have an photoshop integration as 
well if i remember correct. 

How we did it once, was to send commands through a com interface to photoshop. 

Here is a blog entry of someone doing it:
http://peterhanshawart.blogspot.de/2012/05/python-and-photoshop-code-snippets.html?m=1

Hope it helps you as a start :) 

-- 
Sascha Kremers
Gesendet mit Sparrow (http://www.sparrowmailapp.com/?sig)


On Thursday, 17. October 2013 at 04:46, Panupat Chongstitwattana wrote:

> Hi everyone. I need some advice and would appreciate any suggestion.
> 
> On the 3D side, since Maya/Nuke can run Python, I don't have much problem 
> having Python took care of most stuff from file location, version tracking to 
> naming convention.
> 
> But how would I go about enforcing similar system to the art department using 
> Photoshop/Sai/Painter and various other apps? How is it usually done in 
> production pipeline?
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