I'd also add a percentage for tolerance just in case the model is the same but ever so slightly changed.
On Wednesday, October 23, 2013 12:40:18 AM UTC-4, Jakob Kousholt wrote: > > I'd also compare the UVs if the models has any. > > Sent from my iPhone > > > On 23 Oct 2013, at 05:31, Jason Barnidge <[email protected] <javascript:>> > wrote: > > > > Compare vertex number/index of each mesh and their locations/position. > > > > -- > > You received this message because you are subscribed to the Google > Groups "Python Programming for Autodesk Maya" group. > > To unsubscribe from this group and stop receiving emails from it, send > an email to > > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/b3636984-817e-42ef-b1d4-8488d12a3e6e%40googlegroups.com. > > > > For more options, visit https://groups.google.com/groups/opt_out. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/e066c837-7d84-415d-8e44-411965785863%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
