Hey,guys,have you ever meet some cases like setup a lot of corrective shapes for a rig,but skin has been modified for some reasons,so you have to update all these corrective shapes.It may be the most horrible thing in rigging.I'm thinking about this question in these days,is there any algorithm can solve this problem,an idea comes to mind like below:
*delta = newSkin - oldSkin* *newCorretiveShape = do_something_with_delta(delta) * oldCorretiveShape * I'm lack in computer science and graphic algorithm,maybe there's a better way for this.Any one can help? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/a5f59c13-4fb6-4ced-ae86-8c078a2af381%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
