Hey,guys,have you ever meet some cases like setup a lot of corrective 
shapes for a rig,but skin has been modified for some reasons,so you have to 
update all these corrective shapes.It may be the most horrible thing in 
rigging.I'm thinking about this question in these days,is there any 
algorithm can solve this problem,an idea comes to mind like below:

*delta = newSkin - oldSkin*
*newCorretiveShape = do_something_with_delta(delta) * oldCorretiveShape *

I'm lack in computer science and graphic algorithm,maybe there's a better 
way for this.Any one can help?

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