Hello, I have a question about catching render errors when batch rendering in Maya. I know I can render the entire scene by running 'render' command in the Command Prompt, and I can also specify several callbacks, which would run after a layer is rendered or after each frame is rendered, etc. I can easily use MEL command to import a python script and run Python for any post-rendering tasks. With that I have no problem.
But, what i have problems with, is how do I know through these callbacks, if a frame errored out and batch rendering stopped. Is there any way to get that information, say, from a post-frame rendering callback? The reason I need it is because if such an error occurs, i need to clean up the database, marking all the data items, each corresponding to a scene frame, and mark them as an 'error' status. However, i have already spent hours searching online and can not find if Maya allows to catch such errors when I perform batch rendering. Can anyone help me? I really need your help, for, honestly, I am kind of lost and have no idea where else to search for the information. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/2c619645-ec74-41e4-a7df-b45a1f4a7e71%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
