Hey Guys, Good day! I want to ask something not so closely related to Python or codes, hope you guys could help me some. The thing is about mocap, entry-level devices such as Microsoft Kinect deliver skeleton data stream in the form of joint point 3D positions. Since character animation on joints within Maya or MoBu(or, basically any 3D package) is all about joint rotation, how could raw device data(joint translation) be mapped onto characters(joint rotation)? I don't know mocap a lot, so hope it won't bother you if it is a silly question.:) Thanks! Jerry
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