Hey Guys,
Good day!
I want to ask something not so closely related to Python or codes, hope you 
guys could help me some.
The thing is about mocap, entry-level devices such as Microsoft Kinect 
deliver skeleton data stream in the form of joint point 3D positions. Since 
character animation on joints within Maya or MoBu(or, basically any 3D 
package) is all about joint rotation, how could raw device data(joint 
translation) be mapped onto characters(joint rotation)?
I don't know mocap a lot, so hope it won't bother you if it is a silly 
question.:)
Thanks!
Jerry

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