I have a method where I need to save a small image and then convert it to a
texture within the same loop. I found that the easiest way to do this is to
save it directly from the maya render view. This should save the most
recent image that I just rendered but only works for the first try. On the
second try it will save the first image again unless I close the render
view window(how to do this in script?) or render the image twice which is
possible for this limited application but makes the intended sequence more
difficult.
refresh(f=1) has no affect and moving something to make the dg dirty ? then
doing refresh(f=1) has no effect
sel = cmds.ls(sl=1)
for i in sel:
getInput = raw_input();
myMap = z_TEX_dir + getInput + '.png '
self.render_choice()
cmds.renderWindowEditor('renderView', e=1, writeImage = myMap)
....
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