I had a feeling you're looking to do something like crowd or birds-flock 
animation :)

If you can use particles to instance the crowd, that would work pretty good.

By anyway, Instead of loading the abc cache to each and every asset ( which 
will be slow if not deadly to your scene interactivity )
Try a different approach:
1. bring in ONE time the cache, let's call this asset "master_cache"
2. then distribute the cache to all the other assets by connecting the 
shapes nodes (outMesh to inMesh) or do a simple duplicate-instance.
I believe duplicate-instance would be more efficient, but in your case you 
might need to use references... I don't know.  
 
hope this helps, good luck!


On Friday, 17 January 2014 16:02:52 UTC-8, Panupat Chongstitwattana wrote:
>
> @Asi, Aevar.
>
> It's mainly for crowd animation. I wanted to see if I can reference 
> multiple instances of the same model, give them different materials and 
> then apply alembic cache to them. Geo cache works but I'm curious if 
> alembic can be used this way.
>
> Best regard.
>

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