Heya I'm trying to remap 3 dimensional vector to values of 0-255
Can some1 suggest what algorithm I need to use to convert those vector values to more human rgb values? I know that 0% = (0.0, 0.0, 0.0) - black 25% = (0.044156629592180252, 0.044154495000839233, 0.044151946902275085) 50% = (0.18418028950691223, 0.18418741226196289, 0.18419596552848816) 75% = (0.48274806141853333, 0.48278585076332092, 0.48283094167709351) 100% = (0.99991166591644287, 1.0000128746032715, 1.0001327991485596) - white Thanks, bye. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/fd6b9726-9f39-44dc-84b7-7569856e6522%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
