I'm trying to add a custom manipulator node to a manipulator container using python.
The MPxManipContainer.addMPxManipulatorNode() method which (correct me if I'm wrong) takes a pointer by reference to MPxManipulatorNode. >From the docs: MStatus addMPxManipulatorNode(const MString & manipTypeName, const MString & manipName, MPxManipulatorNode *& proxyManip) And could be called in C++ like: MpxManipulator *proxyManip = 0; status = addMPxManipulatorNode( "someTypeName", "someName", proxyManip ); In python I've tried using MScriptUtil to pass a pointer as a short, int, uint. But none of those types work. I also tried to use mpx.asMPxPtr(om.MPxManipulatorNode()) with no success. Does anyone have any ideas? Thanks Andy -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/47f96a0f-c409-41f9-bbac-5ef3f136d2da%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
