thanks man  I appreciate it all.  and glad you enjoyed it :)

On Wed, Feb 12, 2014 at 1:36 PM, Nils Lerin <[email protected]> wrote:

> Don't know about easy but you have to make separate project-configurations
> that have different include and lib paths and then you can compile multiple
> configurations with *Build->Batch build . *To make life a little easier
> when it comes to specifying different paths you could set a default path
> for all projects for include-path to be:
>
> $(MAYA_SDK)\$(MAYA_VERSION)\include
>
> And then use property sheets to set MAYA_SDK and MAYA_VERSION. MAYA_SDK
> could be set in one property sheet that is included for all configurations
> and MAYA_VERSION would need to be in a separate property sheet for each
> configuration per configuration where it is set to 2014 or 2013
> respectively. Then when you need to compile for a new version of maya you
> just clone the configuration and include another property sheet that sets
> MAYA_VERSION to 2015.
>
> That's one way of doing it at least, hopefully someone else has a better
> solution to share.
>
> Btw, I enjoyed your Mechanical Rigging class :)
>
>
>
>
> On Mon, Feb 10, 2014 at 2:22 AM, Todd Widup <[email protected]> wrote:
>
>> is there an easy way to configure VS to compile a maya plugin for both
>> 2013 and 2014?  as in, is there a way to specify in the project setup
>> something to handle this?
>> --
>> Todd Widup
>> Creature TD / Technical Artist
>> [email protected]
>> [email protected]
>> www.toddwidup.com
>>
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-- 
Todd Widup
Creature TD / Technical Artist
[email protected]
[email protected]
www.toddwidup.com

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