Pyside is pretty much the same to pyqt4 + sip api v2

The equivalent to sip wrap/unwrap instance is found within the shiboken
module. Shiboken is to Pyside, what sip is to pyqt4
 On Feb 17, 2014 11:49 AM, "Mark Serena" <[email protected]> wrote:

> Cheers Joe, that's definitely the frame of mind I would of been stuck in.
> Thanks for the head check.
> I did that when I rebuilt my MEL, just one for one, but now that I've
> spent more time things are a little more streamlined.
>
> Hey Justin, I wanted to do pyside to begin with but couldn't find
> unwrapinstance from pyside. I figured more examples for pyqt and later I'll
> swap over if necessary.
> Have seen some convert scripts to change it over.
> Is it easy enough to change it over later?
>
> Thanks guys
>
> On Feb 17, 2014 9:06 AM, Justin Israel <[email protected]> wrote:
> >
> > Also if you use PySide (which is now distributed with Maya 2014), their
> API is more like SIP v2, where they don't have the QVariants at all, as
> well as no QStrings.
> >
> >
> > On Mon, Feb 17, 2014 at 10:58 AM, Joe Weidenbach <[email protected]>
> wrote:
> >>
> >> The biggest thing for me has been to embrace the widget model.  I had a
> lot of struggles trying to convert existing Maya interfaces over, which led
> to a lot of "how do I get x interface element in PyQt" questions (The
> framelayout was a particular headache for me, but I learned a lot about the
> internals of the layout system trying to rebuild it).  The thing is, PyQt
> gives you the base widgets to build just about anything you want, where
> maya gives you a lot of prebuilt interfaces so you can build very rapidly
> (while losing some flexibility in the process).
> >>
> >> So for me, the key was to redesign my interfaces from the ground
> up--not thinking about "how can I recreate this existing interface?", and
> instead thinking about "How do I want the user to experience this tool?"
> It was a bit painful with all of the existing work I'd put in before I hit
> the limits of Maya's interface functionality, but once I started
> redesigning I realized that a lot of the choices I'd made before were to
> work within the limitations of the old system, and I was wasting a lot of
> time trying to recreate something that wasn't really necessary. From there,
> it was just "which element will accomplish what I'm looking for,"  and then
> diving into the documentation and forums to figure out how to do it.
> >>
> >> Working with the Qt Model/View/Delegate system has also been
> challenging, but no more so than it was with WPF for me.  The biggest
> challenge there is in working with the QVariants that Qt uses internally.
> I also just discovered that you can put a definition in your imports to
> remove QVariants entirely for sip, but at this point my codebase has gotten
> rather large again so I just deal with them.
> >>
> >>
> >> On 2/16/2014 1:48 AM, Mark Serena wrote:
> >>>
> >>> Cheers Joe. Any other things helped you get a grasp of it? Always good
> to find some golden egg hidden on the inter-web/warren
> >>>
> >>>
> >>> On Sun, Feb 16, 2014 at 5:06 PM, Joe Weidenbach <[email protected]>
> wrote:
> >>>>
> >>>> Hey Mark,
> >>>>
> >>>> Just wanted to throw this out to you, I switched to PyQt about 8
> months ago, and am finally getting the hang of it (of course I'm working on
> it part time between school, my day job (Where I use C# with WPF), my
> second job, and running an indie game development team, so that could
> contribute to how long it's taken me to pick it up :P).  It does take time
> to get used to the PyQt thought process, but it will come.  Of all the
> resources I've used, I keep coming back to Justin's, so you're on the right
> track with that one.
> >>>>
> >>>> Best of luck,
> >>>>
> >>>> Joe
> >>>>
> >>>>
> >>>> On 2/15/2014 5:39 PM, Mark Serena wrote:
> >>>>>
> >>>>> Cool, well there's a lot of new territory for me to cover, I'm
> currently watching your cmiVFX vid on PyQt and also got the one off
> CGSociety, so hopefully I'll feel less lost soon.
> >>>>> Thanks again Justin.
> >>>>>
> >>>>>
> >>>>> On Sun, Feb 16, 2014 at 12:35 PM, Justin Israel <
> [email protected]> wrote:
> >>>>>>
> >>>>>> Hah, ya no worries. This wasn't the type of question I had posted
> about. It was based on my existing previous example, and more theoretical
> about how much could be done with the render view panel. I was interested
> in testing it.
> >>>>>>
> >>>>>> Technically mostly everything in the Maya UI can be hijacked to
> some extent. The render view button calls a runtime command that you could
> probably swap out to launch yours. If you made your app a scripted plugin,
> then you could have it hijack that functionality on plugin load, and
> restore it on unload maybe.
> >>>>>>
> >>>>>> On Feb 16, 2014 2:26 PM, "Mark Serena" <[email protected]>
> wrote:
> >>>>>>>
> >>>>>>> Ooooo that's perfect!!! Thank you very much for looking into that
> Justin, I remember your post about people asking questions and expecting
> the answer laid out for them, I wasn't trying to coax you into writing
> anything, but thank you for the example!
> >>>>>>> It's possible to make the default render button launch my new UI
> right? I'm sure the Charcoal Script Editor that Chris Zubrigg does this. I
> might look into that and that should stop the focus being stolen?
> >>>>>>>
> >>>>>>> Thanks again!
> >>>>>
> >>>>>
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