In that case you can import as Justin mentioned, select all you dont want
and delete it.
After that, run the file scene optimize that cleans up unnecessary nodes.
Not sure if it cleans up everything.

On Wednesday, April 2, 2014, Tuan Nguyen <[email protected]> wrote:

> Hi Ricardo
> That's would be the best, however, too much files will get hard to
> maintain. Our artists said to keep it as simple as i can, so i decide not
> to export them all over the place :D
>
>
> On Wed, Apr 2, 2014 at 3:02 PM, Ricardo Viana 
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> > wrote:
>
>> I would suggest open the scene ,select only the objects you want, and
>> export selected as new scene. Same applies for materials.
>>
>> On Wednesday, April 2, 2014, Tuan Nguyen 
>> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>>
>> wrote:
>>
>>> Hi Justin
>>> The only thing i worry about, that is not only objects, but materials,
>>> shading, or many unnecessary things, will get imported along as well.
>>> But we can select object to import from reference file, maybe i will
>>> give it a try, or maybe open that scene implicit and export what we need to
>>> another scene.
>>>
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