I've got another set of questions here as I try to wrap my head around how Maya does things. I'm sure these are fairly mundane things in the end...
1. I know how to create my own custom menu at launch via userSetup.py, but I'm having trouble understanding how I would do this instead via a distributed plugin. The docs I've been looking at for custom commands, for example, are clear about what's necessary for Maya to recognize a registered command, but I don't see how to 'register' a custom menu. I tried to cheat my way around it by placing my buildMenu() code inside my custom command's initializePlugin() function, but that failed. I've seen one or two partial examples of a *registerUI()* method I can call, but I can't find any solid documentation on this. Anyway... just looking for some tips there on moving my custom menu out of the userSetup and into a shared plugin on the network. 2. Is it possible to have a custom plugin auto-load without requiring the user to explicitly check the option to auto-load it in the Plugin Manager? 3. Maya 2015 seems to take much longer than 2014 to shutdown. Is it just me or is something really different here? Thanks again for any help! -Tim Crowson Magnetic Dreams -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAPh%3D1bm6PAx37afDQOEx_s%2BLpdLMCApauAxnW1960REdmcBvJA%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
