I've got another set of questions here as I try to wrap my head around how
Maya does things. I'm sure these are fairly mundane things in the end...

1. I know how to create my own custom menu at launch via userSetup.py, but
I'm having trouble understanding how I would do this instead via a
distributed plugin. The docs I've been looking at for custom commands, for
example, are clear about what's necessary for Maya to recognize a
registered command, but I don't see how to 'register' a custom menu. I
tried to cheat my way around it by placing my buildMenu() code inside my
custom command's initializePlugin() function, but that failed. I've seen
one or two partial examples of a *registerUI()* method I can call, but I
can't find any solid documentation on this. Anyway... just looking for some
tips there on moving my custom menu out of the userSetup and into a shared
plugin on the network.

2. Is it possible to have a custom plugin auto-load without requiring the
user to explicitly check the option to auto-load it in the Plugin Manager?

3. Maya 2015 seems to take much longer than 2014 to shutdown. Is it just me
or is something really different here?

Thanks again for any help!

-Tim Crowson
Magnetic Dreams

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