If you post the errors you are getting from the fixed version, we can
definitely debug it from there.



On Mon, Apr 28, 2014 at 10:52 AM, Stefan Andersson <[email protected]>wrote:

> That's what I tried at first but that gave me errors (maya2014 osx). I'll
> give it a go again tomorrow.
>
> Thanks for the tip.
>
> Regards
> Stefan
>
>
> -- Sent from a phone booth in purgatory
>
> On Apr 27, 2014, at 23:49, Justin Israel <[email protected]> wrote:
>
> I like Swedish meatballs. Its my favorite reason to go to IKEA.
>
> Ya you are creating local qwidgets for no reason, using the None return
> value from the setters you are calling on the existing widgets
>
> QtGui.QListWidget(self.listCategory.addItems(category))
>
> QtGui.QGroupBox(self.infoBoxProject.setTitle("Assets for Project: %s" %
> os.path.basename(os.environ["JOB"])))
>
> QtGui.QGroupBox(self.infoBoxAsset.setTitle("INFO:"))
>
> Each one of those is just creating a widget with no parent that gets
> garbage collected after your constructor ends.
>
> You just want:
>
> self.listCategory.addItems(category)
>
> self.infoBoxProject.setTitle("Assets for Project: %s" %
> os.path.basename(os.environ["JOB"]))
>
> self.infoBoxAsset.setTitle("INFO:")
> On Apr 28, 2014 10:32 AM, "Stefan Andersson" <[email protected]> wrote:
>
>> Hey Justin!
>> The syntax isn't correct :) Though I figured it all out. I'm writing (or
>> improving) a update for my mini-asset system that I have for projects. And
>> being swedish I named it "meatball" :)
>> It's was quite tricky to find out how to use ui files directly, but I
>> managed to convert everything and I must say it's a lot better and not have
>> to convert the ui files to python code. It was a good sunday exercise and
>> skimming through this group helped a lot of the way. Some of the
>> not-yet-cleaned-up code (pasted below) looks like this.
>>
>> regards
>> stefan
>>
>>
>> #--- snip ---
>> from meatball.util import uic
>>
>> __uiFile__ = os.path.join(os.path.dirname(__file__), "gather.ui")
>>
>> form_class, base_class = uic.loadUiType(__uiFile__)
>>
>> class GatherAsset(form_class, base_class):
>>     def __init__(self, parent=None):
>>         super(GatherAsset, self).__init__(parent)
>>         self.setupUi(self)
>>         self.projectAssets = os.environ["ASSETS"]
>>         category = [folder for folder in os.listdir(self. projectAssets)
>> if os.path.isdir(os.path.join(self. projectAssets,folder))]
>>         category.sort(key=lambda v: v.upper())
>>         QtGui.QListWidget(self.listCategory.addItems(category))
>>         QtGui.QGroupBox(self.infoBoxProject.setTitle("Assets for Project:
>> %s" % os.path.basename(os.environ["JOB"])))
>>         QtGui.QGroupBox(self.infoBoxAsset.setTitle("INFO:"))
>>         self.ui_signals()
>>
>>     def ui_signals(self):
>>         self.btnGather.clicked.connect(self.on_btnGather_clicked)
>>
>> self.listCategory.itemClicked.connect(self.on_listCategory_clicked)
>>         self.listName.itemClicked.connect(self.on_listName_clicked)
>>
>> self.listVersions.itemClicked.connect(self.on_listVersions_clicked)
>>
>>
>>
>>
>> On Sun, Apr 27, 2014 at 8:53 PM, Justin Israel <[email protected]>wrote:
>>
>>> Hey Stefan,
>>>
>>> Are you sure that is the right syntax to be using?
>>>
>>> a = QtGui.QListWidget(self.listCategory.addItems( category))
>>>
>>> This is adding your items to and existing list widget from your UI file,
>>> and then creating a new list widget with the None return value. This widget
>>> will then most likely be garbage collected after the function scope ends
>>> because it didn't have a parent.
>>>
>>> It is effectively the same as writting:
>>>
>>> self.listCategory.addItems(category)
>>> a = QtGui.QListWidget(None)
>>>
>>> Because addItems() doesn't return anything. Isn't the first line all you
>>> want? listCategory comes from the name you gave your list widget in Qt
>>> Designer.
>>> On Apr 28, 2014 2:32 AM, "[email protected]" <[email protected]>
>>> wrote:
>>>
>>>> never mind......
>>>>
>>>>
>>>> a = QtGui.QListWidget(self.listCategory.addItems(category))
>>>>
>>>>
>>>> Sorry for the noise
>>>>
>>>> regards
>>>> stefan
>>>>
>>>>
>>>> On Sunday, April 27, 2014 2:41:39 PM UTC+1, [email protected] wrote:
>>>>>
>>>>>  Hi Guys!
>>>>>
>>>>> I'm trying to learn how to use ui files instead of converting the ui
>>>>> files to python all the time. I use Nathan's
>>>>> http://dl.dropboxusercontent.com/u/1633130/PyQt%20tuts/
>>>>> PySide_loadUiType.py (but import it as "uic")
>>>>>
>>>>>
>>>>> # --------------- file called myAwesome.py
>>>>> __uiFile__ = path/ui.ui
>>>>>
>>>>> form_class, base_class = uic.loadUiType(__uiFile__)
>>>>>
>>>>> class AweSome(form_class, base_class):
>>>>>     def __init__(self, parent=None):
>>>>>         super(AweSome, self).__init__(parent)
>>>>>         self.setupUi(self)
>>>>> #---------------------------------------------------------
>>>>>
>>>>> import myAwesome
>>>>> a = myAwesome.AweSome()
>>>>> a.show()
>>>>>
>>>>> So that works and I see my ui. And I can also connect signals to my
>>>>> buttons using
>>>>>
>>>>> self.btnPressMe.connect.clicked(self.btnPressMe_clicked())
>>>>>
>>>>> But how to I populate QListWidgets? I normally get a list using this
>>>>> command.
>>>>>
>>>>> category = [folder for folder in os.listdir(self.ASSETPATH) if
>>>>> os.path.isdir(os.path.join(self.ASSETPATH,folder))]
>>>>>
>>>>> and then use: self.categorys.addItems(category)
>>>>>
>>>>> But how to I use the QtGui.QListWidget.addItems() command now that I
>>>>> import my ui file? Does it make sense? Sorry for the n00b quesiton about
>>>>> this.
>>>>>
>>>>> regards
>>>>> stefan andersson
>>>>>
>>>>>
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>>
>>
>> --
>> Stefan Andersson | Digital Janitor
>> social media -> "sanders3d"
>>
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