Hey Daniel, Could you just provide an alternative plug for an in deform geometry and pull from that? Have a script do all the network searching business for the original mesh source and hook it up (via listHistory). From what I've read it's best not to have your nodes know about anything other than the things hooking into them.
> On May 29, 2014, at 7:48 PM, Daniel Lindsey <[email protected]> wrote: > > I'm making a custom deformer, and I would like to query the inputGeom > original positions prior to any deforms that may have happened prior to my > custom deformer deforming the mesh. Is there a way to get that info? I > can't seem to find one in the docs > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/100580d9-06c5-41b0-aa29-e9144b1c2b09%40googlegroups.com. > For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/35FDDC95-B914-4500-8496-66A15D42B4DA%40gmail.com. For more options, visit https://groups.google.com/d/optout.
