I'll answer this in part - could be any number of the AE controls pulling 
eval and draw request (from vis, to count)... I'm not entirely sure why i 
was asking this, its obvious, and i known it ... i guess i'm curious about 
the bigger questions... and perhaps if anyone is particularly particle 
bent, why particleShapes changing their 'geometry' behave differently than 
any (?) of the other shapes who will trigger draws with the changing data 
input (if i use the same data stream and plug it in to a crv, without AE 
ever seeing it, it updates fine in response to data/geometry input 
changes)... probably a function of their dynamic nature, that you cant 
trust states until full frame steps are evaluated, different than static 
geo... though they have this semi-updating character based on viewport 
draws..

I'm getting hard crashes with particles and viewport 2.0. Particles not 
updating if they change counts (standard nodes, ..using, say, 'soft body' 
with enforced history count ... fine with regular emitters [again, prob to 
do with frame change based states?]).

Thanks.

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