Hi all,
I'm trying to load a DX11 shader. In the process I have to make sure VP2.0
is on and the renderer is set to DX11.
editor = panel.getModelEditor()
pm.evalDeferred("pm.runtime.ActivateViewport20()")
renderer = pm.modelEditor(editor, q=True, rendererDeviceName=1)
ActivateViewport20 only works if deferrred, probably because I just created
the panel.
As it is, renderer gets set to an empty string. If I wait a moment (eg if I
run it line by line in the script editor), renderer
returns 'VirtualDeviceDx11' as appropriate.
So basically, I think I need to defer twice. Once before
ActivateViewwport20, and again between that and getting the
rendererDeviceName. I've tried this:
editor = panel.getModelEditor()
pm.evalDeferred("pm.runtime.ActivateViewport20()")
pm.refresh(force=True)
renderer = pm.modelEditor(editor, q=True, rendererDeviceName=1)
with no luck. I've also tried time.sleep(), but that halts Maya's main
thread, which doesn't help at all.
Is there a way to give control back to Maya's event loop until it's idle,
with writing a state machine?
(This is in Maya 2015.)
Thanks,
Boon
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