Hi,
    I'm attempting to write a tool that allows me to attach and align an 
object according to a vertex normal. So far I've gotten it to work well on 
meshes that are higher res (as shown in the screenshot) but on lower res 
meshes I run into the problem where a single vertex has multiple normals, 
each the same as the vertex's adjacent polygons.  How would I obtain the 
IDs of the faces that are connected to this vertex? Any assistance is much 
appreciated. 


<https://lh5.googleusercontent.com/-Y6PfEu4Y3Ec/U-Am-G_8ANI/AAAAAAAAASk/lkfRouIjFjw/s1600/Screen+Shot+2014-08-04+at+5.16.21+PM.png>
Thank you
Gann Boon Bay 

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/17296e41-ba80-485c-bbc8-d0f50db8cc73%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to