Hi,
I'm attempting to write a tool that allows me to attach and align an
object according to a vertex normal. So far I've gotten it to work well on
meshes that are higher res (as shown in the screenshot) but on lower res
meshes I run into the problem where a single vertex has multiple normals,
each the same as the vertex's adjacent polygons. How would I obtain the
IDs of the faces that are connected to this vertex? Any assistance is much
appreciated.
<https://lh5.googleusercontent.com/-Y6PfEu4Y3Ec/U-Am-G_8ANI/AAAAAAAAASk/lkfRouIjFjw/s1600/Screen+Shot+2014-08-04+at+5.16.21+PM.png>
Thank you
Gann Boon Bay
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