Hi!

I am developing a rig that will be used to animate a tentacle-like 
creature. I have built the rig in a "layered" style so that I can control 
the different movements separately. The base rig is setup and working fine, 
what I am working on now is to add a more organic feel to the movement. I 
am thinking to add subtle movement with some sort of noise node.

If I were to do this in *3d* I am thinking of using a 3d noise texture 
(like solid fractal). Based on the world position I would like to look up 
the noise value and use that to offset translation in one axis. Does anyone 
have any ideas or tips of how to do this?

Another idea is to do this in *2d*, using a fractal 2d node. It would be 
great to use just one fractal node to drive the offsets of multiple 
transform. I guess it also involves som sort of lookup of the value, maybe 
using a ramp?

Any ides, tips, links etc will be appreciated!

Best regards,
Johan









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