Hi, Thanks for replying. by "component islands", I mean to say - 'Groups' of connected components (edges, faces, verts) in the current selection or passed in component id's.
I'd love some help with that. I will just be creating locators at the average tfm of those component 'Groups' for now. I've figured out my previous posts dilemma, by just instancing a pm.MeshVertex() with the string(s) that the conversion cmd was giving me. that's probably not that best way though i figure. even so, now I have access to their positions and normals, just need to do some err, math. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/9c954523-f47d-4f5d-b67e-50b8bd6a13fe%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
