I thought the API 2.0 just handles the basic data types (ie strings, arrays), so we would'nt have to bother about MScriptUtils and SWIG stuff. I don't think it holds a good pythonic paradigm as pyMel does. I do think pyMel is great, but honestly I don't use it that often. I dabble a little between writing simple python plug-ins and mel and I need to sometimes create an impromptu function and just didn't want to get too comfortable in the logic of pyMel.
On Thursday, 18 September 2014 19:58:11 UTC+10, Srinivasan Samuel wrote: > > Hi pyGeeks & pyNERDS out there :) > > I salute you all. Knowing Python(an OK scripter) I have started learning > Maya scripting from MEL and now gravitating towards pyMEL as I feel thats > the way to go. > > I also want to know the cons of pyMEL over Python in Maya & MEL ofcourse. > Please refer the following link and this gentleman says pyMEL is slower > than MEL. > > http://jeremyyk.com/tutorials/maya-s-python-api-2-0- > > Could somebody motivate and justify me that pyMEL is the future & the way > to go :) > > I appreciate your time. > > Solomon. > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/901ab4db-a456-4bdf-92ca-bcc1ca1b2c90%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
