I thought the API 2.0 just handles the basic data types (ie strings, 
arrays), so we would'nt have to bother about MScriptUtils and SWIG stuff. I 
don't think it holds a good pythonic paradigm as pyMel does. I do think 
pyMel is great, but honestly I don't use it that often. I dabble a little 
between writing simple python plug-ins and mel and I need to sometimes 
create an impromptu function and just didn't want to get too comfortable in 
the logic of pyMel. 






On Thursday, 18 September 2014 19:58:11 UTC+10, Srinivasan Samuel wrote:
>
> Hi pyGeeks & pyNERDS out there :)
>
> I salute you all. Knowing Python(an OK scripter) I have started learning 
> Maya scripting from MEL and now gravitating towards pyMEL as I feel thats 
> the way to go.  
>
> I also want to know the cons of pyMEL over Python in Maya & MEL ofcourse. 
> Please refer the following link and this gentleman says pyMEL is slower 
> than MEL.
>
> http://jeremyyk.com/tutorials/maya-s-python-api-2-0-
>
> Could somebody motivate and justify me that pyMEL is the future & the way 
> to go :)
>
> I appreciate your time.
>
> Solomon.
>
>

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