Ok, So I got Visual Studio 2010 working.  But the build did not work, and I 
googled some more and read that maya2014 uses Visual Studio 2013 Express 
for Windows Desktop. So I used that. 

Hey Marcin, Are you compiling plugins for earlier versions than maya2014? I 
didn't use the command line, but I've used the UI of Studio Express 2013 to 
help me get there. Just easier for me to debug things. I am getting this 
error, which leads me to believe that I am close to getting this thing to 
work.


IntelliSense: namespace "std" has no member "ostream" c:\Program Files\
Autodesk\Maya2014\include\maya\MFloatVectorArray.h 107 55 

Basically I am getting a repeated namespace "std" has no member "ostream" for 
every #include maya/M* in my .h and .cpp files. I have just a helloWorld 
command.  

And this error as well
IntelliSense: cannot open source file "winsock2.h" c:\Program 
Files\Autodesk\Maya2014\include\maya\MTypes.h 137 1 maya2014_hWorld




But anyway, Ive included the details of my project settings below:

General---Target Extension:
.mll

General---Configuration Type:
Dynamic Library .dll
----------------------------------------­---------
VC++Directories---Include Directories:
C:\Program Files\Autodesk\Maya2014\include

VC++Directories---Library Directories:
C:\Program Files\Autodesk\Maya2014\lib
----------------------------------------­---------

C/C++---General---Aditional Include Directories:
;C:\Program Files\Autodesk\Maya2014\include

C/C++---Preprocessor---Preprocessor Definitions:
;WIN32;NDEBUG;_WINDOWS;NT_PLUGIN;REQUIRE­_IOSTREAM

C/C++---Runtime Library---Code Generation:
Multi-threaded Debug DLL /MDd
----------------------------------------­---------
Linker---General---Aditional Library Directories:
;C:\Program Files\Autodesk\Maya2014\lib

Linker---Input---Additional Dependencies:
;Foundation.lib;OpenMaya.lib;OpenMayaUI.
­lib;OpenMayaanim.lib;OpenMayaFX.lib;Open­MayaRender.lib;Image.lib

Linker---Additional Options---Command Line;
/export:initializePlugin /export:uninitializePlugin


By the way, that was grabbed from this youtube link...
https://www.youtube.com/watch?v=yhN-PIJEu-M

Which was similar to this link for Studio Express 2010, except this version 
isn't using the Windows 7.1 SDK toolset. I am currently using the default 
Platform Toolset: "Visual Studio 2013 (v120)"




On Friday, 19 September 2014 17:28:20 UTC+10, Jeremy YeoKhoo wrote:

> Hey guys,
>
> I know it's a python thread, but do any of you have any experience of 
> compiling a C++ plugin? I am about to download a trial version of Visual 
> Studio, but was wandering if I could use an older version like 2010 and a 
> Studio Express. Seems like a huge program just to compile something. I am 
> on a Windows 7, 64-bit machine and on Maya 2014.
>
> I found a step by step link here:
> http://www.danielloran.com/study/mp/VisualStudio2005SetUpForMayaAPI.pdf 
> <http://www.google.com/url?q=http%3A%2F%2Fwww.danielloran.com%2Fstudy%2Fmp%2FVisualStudio2005SetUpForMayaAPI.pdf&sa=D&sntz=1&usg=AFQjCNHIIzljD5YHmShrYwdG4tHyovC2Cg>
>
> But its for Visual Studio 2005.
>
>
> -J
>

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