Not anything that is exactly similar. You have the option of either working with the Python commands module, which mirrors the way MEL works, or you can use the Python API which mirrors how the C++ API works. PyMel is its own separate 3rd party abstraction. On 27/09/2014 9:29 PM, <[email protected]> wrote:
> oh wait, but is there a way to achieve the same node object through python > only? > > thanks, > Sam > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/f99a3618-e445-493c-9a8b-d700b46df354%40googlegroups.com > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA0c60051jurz9B_WuqA5qhSRhBdWPpAk8H%2B-6AiTaHiaw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
