Hi,
am struggling a little with MfnMesh stuff. I have the coords of a point in
space and i want to be able to fire off a vector from this point with direction
in negative x. and then i want the script to print the coords of any collision
points with a mesh.
here is some code i found which comes very close to solving it. but im just not
smart enough to adapt slightly.
create a polySphere and run this:
#########################################
import maya.cmds as cmds
import maya.OpenMaya as om
def returnCollisionPoints(point=(10.0,2.0,3.0), dir=(-1.0, 0.0, 0.0)):
sel = om.MSelectionList()
dag = om.MDagPath()
#replace torus with arbitrary shape name
sel.add("pSphereShape1")
sel.getDagPath(0,dag)
mesh = om.MFnMesh(dag)
point = om.MFloatPoint(*point)
dir = om.MFloatVector(*dir)
hitPoints = om.MFloatPointArray()
mesh.allIntersections(
point, dir,
None, None,
False, om.MSpace.kWorld,
10000, False,
None,
None,
hitPoints,
None, None,
None, None,
None
)
return hitPoints
print returnCollisionPoints()
################################################
so it to be able to print out hitPoints as coordinates i guess. Does anyone
know how to do this?
thanks alot,
Sam
--
You received this message because you are subscribed to the Google Groups
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
To view this discussion on the web visit
https://groups.google.com/d/msgid/python_inside_maya/61624cc7-7d25-4479-a8e1-a732cd299c09%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.