hello all, 

i couldnt figure this one out for ages. I am doing pythag on a normal vector 
with values:

x:  0.952419936657
y:  0.304788768291
z:  9.01522412278e-07

i didnt realise but it seems maya couldnt process the 'e-07' part of the z 
direction. so if you square it z*z you get 81.274265984 rather than the tiny 
number it should be

does anyone know how make python deal with a number like 9.01522412278e-07 ? so 
its in decimal form?

any help would be awesome, 

thanks, 
Sam

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