hello all, i couldnt figure this one out for ages. I am doing pythag on a normal vector with values:
x: 0.952419936657 y: 0.304788768291 z: 9.01522412278e-07 i didnt realise but it seems maya couldnt process the 'e-07' part of the z direction. so if you square it z*z you get 81.274265984 rather than the tiny number it should be does anyone know how make python deal with a number like 9.01522412278e-07 ? so its in decimal form? any help would be awesome, thanks, Sam -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/d96dc0d3-4673-45d4-977f-c1ebbc4beb41%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
