You’ll need to use locals() which is a built-in dictionary of all
previously declared variables.

curve1="curve2"
curve2="curve4"
curve3="curve6"
print locals()['curve1'] == "curve2"  # Prints True

locals() documentation
<https://docs.python.org/2/library/functions.html#locals>

Though as enrac5 says, you are probably better off using a look-up table
(i.e. a dictionary).

curves = {'curve1': 'curve2',
          'curve2': 'curve4',
          'curve3': 'curve6'}print curves['curve1'] == 'curve2' # Prints true

​

On 27 October 2014 12:39, sam williams <[email protected]> wrote:

> Hi there!,
>
> say i have 10 curves in my maya scene. "curve1", "curve2", "curve3" and
> on.....,  and i have a variables curve1, curve2, curve3  which will be
> storing specific curves in the scene
>
> i was wondering is there a way of calling the variable curve1 curve2 and
> curv3 in a loop by constructing two strings to create the variable, like
> this:
>
> num=1
>
> curve1="curve2"
> curve2="curve4"
> curve3="curve6"
>
> while num<=3:
>
>     currentCurve="curve" + str(num)
>
>     print currentCurve
>
>     num+=1
>
> now this doesnt work, it prints curve1, curve2, curve3. - where i need it
> to print curve2, curve4, curve6
>
> you see what i mean kind of?.
> so its just about calling a variable, but first construcing the variable
> name with two strings. is this at all possible in python??
>
> thanks alot,
> Sam
>
>
>
>
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-- 
*Marcus Ottosson*
[email protected]

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