MPxSurfaceShapes are one of the most complicated things in the Api. Good luck :D
Basically you need to build your support for almost everything, and don't get me started on Viewport 2.0 :D http://around-the-corner.typepad.com/adn/2012/09/custom-shapes-in-the-maya-api-1.html Here's a lengthy article about the subject, if you haven't seen it. J On Thursday, November 13, 2014 7:14:15 PM UTC+1, illunara wrote: > > Hi everybody > I have a custom locator shape, and are there anyway that user can modify > it freely with friendly approach ( like edit polygon or curve) ? > And btw, i saw a lots of api's sample on maya's devkit folder, but they > haven't compile yet. I have to do it myself? > Thank a lots :) > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/1a0e641d-8b16-474f-935d-6ec844653855%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
