mat=map, damn my dyslexic fingers... ;)

On 24 November 2014 at 00:45, Matt Estela <[email protected]> wrote:

> colorAtPoint? It's a step further than you need in that it samples from
> the uv coord of a shape and returns a colour, but still, if you mat your
> image to a basic shader then the shader to a plane, it should cover what
> you require.
>
> http://download.autodesk.com/us/maya/2011help/Commands/colorAtPoint.html
>
>
>
> On 24 November 2014 at 00:24, <[email protected]> wrote:
>
>> excuse me....my question:..how to Get Pixel Information of on Image....
>> Chiefly!...how can I get the RGB values of a pixel, if I have the
>> (x,y)coordinates of the pixel?...(pixel value from 'd:\test.pnj'
>> file(example))
>>
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