Hiya! Long time lurker, first time commenter. I'm learned more from this group just browsing through people's inqueries and questions than I have in an entire class in programming python in Maya. I really hope to contribute here soon!
The next script I'm about to write will require using python classes and I'm trying to learn as much about python classes as I can. To that end, I'll definitely give the sticky page another thorough look. In the meantime though, I'd like to ask some "process" questions directed towards anyone who has experience coding with class/object-oriented in python. How do you typically go about "designing" your classes? Do you have a tried-and-true method to plan and develop your scripts? Does Maya's integration with python change the way you have to design classes? Last thing: Like class structures, I haven't used PyQt in a formal project before in Maya but I'm considering just "learning as I go" like I did with PyMEL because it integrates with classes well. Would you advise for/against using learning PyQt while also figuring out your first class-based python script? I'm fortunate in that my script is a personal project but I don't want to go in blind either. I'd appreciate any insight! Thank you! (I posted on cgtalk as well, I hope that's allowed) -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/66bbb68d-50b2-44ed-b8a5-e686f8e1e189%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
