Hiya! Long time lurker, first time commenter. I'm learned more from this 
group just browsing through people's inqueries and questions than I have in 
an entire class in programming python in Maya. I really hope to contribute 
here soon!

The next script I'm about to write will require using python classes and 
I'm trying to learn as much about python classes as I can. To that end, 
I'll definitely give the sticky page another thorough look. In the meantime 
though, I'd like to ask some "process" questions directed towards anyone 
who has experience coding with class/object-oriented in python. How do you 
typically go about "designing" your classes? Do you have a tried-and-true 
method to plan and develop your scripts? Does Maya's integration with 
python change the way you have to design classes?

Last thing:
Like class structures, I haven't used PyQt in a formal project before in 
Maya but I'm considering just "learning as I go" like I did with PyMEL 
because it integrates with classes well. Would you advise for/against using 
learning PyQt while also figuring out your first class-based python script?

I'm fortunate in that my script is a personal project but I don't want to 
go in blind either. I'd appreciate any insight! Thank you! (I posted on 
cgtalk as well, I hope that's allowed)

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