Hey guys, So I have written many nodes with open gl draw functions for Maya 2014.
For Maya 2015, I was reading the footPrintNode.cpp file in the devkit of maya 2015 folder and I found that there is a Viewport 2.0 Implementation override and it has a set of classes and functions and also added lines in the initialize plugin function. So my question is, I went though the scripted footPrintNode.py in Maya 2015 and there is no Viewport 2.0 implementation, so can anyone tell me what I need to do for it. Do I need to add it by translating c++ to python for all my gl shapes in Maya 2015? Thank you and let me know if you dont understand my question would like to solve this problem. D. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/fec80d03-e84c-4179-8f11-9f4fb3ba0427%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
