Hey guys,

So I have written many nodes with open gl draw functions for Maya 2014.

For Maya 2015, I was reading the footPrintNode.cpp file in the devkit of 
maya 2015 folder and I found that there is a Viewport 2.0 Implementation 
override and it has a set of classes and functions and also added lines in 
the initialize plugin function.

So my question is, I went though the scripted footPrintNode.py in Maya 2015 
and there is no Viewport 2.0 implementation, so can anyone tell me what I 
need to do for it. Do I need to add it by translating c++ to python for all 
my gl shapes in Maya 2015?

Thank you and let me know if you dont understand my question would like to 
solve this problem.

D.

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