I've written a wrapper for the ol' Maya .anim format: The Maya tool by default is selection order based. But with a bit of metadata and coding our solution fully name based, supports namespaces, missing nodes on import, stores/writes non-keyed data, etc. And since the heavy lifting (import\export) is done by the plugin via the keyframe clipboard, it's pretty darn fast.
I thought about doing a similar wrapper around atom (because ya, it has its issues), but we just haven't needed it, since what we have works so well. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/9dbeacec-c25a-4943-80ac-bd02841dc674%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
