Hey Owen,
If that's the standard way to go I'll take that route. I'll have to
figure out the Maya plug-in format but shouldn't be too bad. The only
other way I've found to add a custom menu without having the user run a
command / method is to put some code in the userSetup.py file which
won't be good for easy distribution.
I'll have a look thanks.
Eric T.
On 1/19/2015 7:50 AM, owen burgess wrote:
Hey Eric,
How about using a plug-in to manage your custom menu ?
If your module contains a plug-in, you would include the commands for
creating your custom menu in the initializePlugin() function (and the
commands for removing it in the uninitializePlugin() function)
If your module doesn't contain a plug-in you might want to create a
python plug-in with the sole purpose of managing your custom menu as
mentioned above. I just tried this in Maya 2015 and it works.
The Plug-in Manager provides a simple UI for (re)loading/removing your
custom menu. All the artist has to do is set the plug-in to Autoload
and they're done, no scripting required.
Owen
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