I'm creating some poly figures and calculating the "Frenet" matrix (normal
+ binormal + tangent + position) of the curve. All of them are queried
using curves functions. The binormal as a cross product between tangent and
normal. That's ok and the pieces are placed in the correct places along the
curve.

But if i try to extrude a figure, and select the new face, and position it
in each point of the curve using the same matrix (i know, i could use the
automatic recipe, but i need to do it by hand) the face selected to be
moved along the curve to the next position is not moved, but it's vertices
moved all to the curve, collapsing the face.

I thought i could move it using xform, but it doesn't work at all. I tried
many ways to do it. Creating a cluster with the vertices and moving it
would be the last option (and i don't think i could rotate it...).

It's funny, if i try to just rotate with the rotation part of the matrix,
it works but accumulates the rotations (each time rotates a little more) ,
and doesn't collapse it. If i move it, it works too, but collapses the face.


Weird stuff i'll have to do if i just want to move a face using a
transformation matrix... just that...

--
Lidia

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