I'm creating some poly figures and calculating the "Frenet" matrix (normal + binormal + tangent + position) of the curve. All of them are queried using curves functions. The binormal as a cross product between tangent and normal. That's ok and the pieces are placed in the correct places along the curve.
But if i try to extrude a figure, and select the new face, and position it in each point of the curve using the same matrix (i know, i could use the automatic recipe, but i need to do it by hand) the face selected to be moved along the curve to the next position is not moved, but it's vertices moved all to the curve, collapsing the face. I thought i could move it using xform, but it doesn't work at all. I tried many ways to do it. Creating a cluster with the vertices and moving it would be the last option (and i don't think i could rotate it...). It's funny, if i try to just rotate with the rotation part of the matrix, it works but accumulates the rotations (each time rotates a little more) , and doesn't collapse it. If i move it, it works too, but collapses the face. Weird stuff i'll have to do if i just want to move a face using a transformation matrix... just that... -- Lidia -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAAB1%3D8yvaev68h9ivP7hiVGvVzoOFVkxp01X9sw865kF8pyR%2Bw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
